← Tuesday, September 29, 2026Performance & OSDeep dive
GrapheneOS hardening slows OsmAnd through allocator overhead
The writer attributes OsmAnd’s slower map scrolling to GrapheneOS’s hardened memory allocator and reports that disabling the hardening for the app restores speed. It illustrates a practical security-versus-performance trade-off at the application level.
- What
- On GrapheneOS, OsmAnd runs noticeably slower on a Pixel 8 than on other Android devices.
- How
- The post attributes the slowdown to the hardened memory allocator and reports that disabling it for OsmAnd restores speed, with a security tradeoff.
- Why it matters
- This illustrates how per-app hardening can trade performance for security, especially in apps that frequently load and discard data.
Read on blog.wirelessmoves.com → Hacker News · 42 comments
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