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Godot loads C++ libraries through GDExtension and godot-cpp
The guide covers using GDExtension, godot-cpp, and Conan to build native C++ libraries for Godot across platforms, demonstrating flecs with 100,000 simulated particles. The build and binding details can help engineers reuse native libraries in cross-platform projects.
- What
- Godot’s GDExtension lets games use C and C++ libraries through extensions loaded into an unmodified engine build.
- How
- The official godot-cpp bindings wrap GDExtension’s C interface; the example uses flecs to simulate particles in a Godot scene.
- Why it matters
- Native-library builds must match the Godot version and be compiled for each shipping platform.
Read on blog.conan.io → Hacker News · 61 comments
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