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Godot loads C++ libraries through GDExtension and godot-cpp

blog.conan.io 11 min read Editor score 7/10

The guide covers using GDExtension, godot-cpp, and Conan to build native C++ libraries for Godot across platforms, demonstrating flecs with 100,000 simulated particles. The build and binding details can help engineers reuse native libraries in cross-platform projects.

What
Godot’s GDExtension lets games use C and C++ libraries through extensions loaded into an unmodified engine build.
How
The official godot-cpp bindings wrap GDExtension’s C interface; the example uses flecs to simulate particles in a Godot scene.
Why it matters
Native-library builds must match the Godot version and be compiled for each shipping platform.
loads through loads Godot GDExtension shared library
GDExtension lets Godot load a shared library at runtime. Sketched from the article's own text.

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