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Slug renders glyph outlines directly in the fragment shader without an atlas
Slug renders glyph outlines in a fragment shader without a texture atlas or per-frame tessellation, and the piece compares it with other text-rendering approaches. It offers practical context for choosing GPU rendering techniques under changing content and transforms.
- What
- Slug is a GPU text-rendering technique that draws glyphs directly from their outlines in the fragment shader.
- How
- It avoids texture atlases and per-frame tessellation while rendering glyphs at arbitrary sizes and transforms.
- Why it matters
- Direct outline rendering can keep changing text sharp across scales and 3D views without baking every size into an atlas.
Read on alphapixeldev.com → Hacker News · 58 comments
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