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Compilers use int 3 for padding and ud2 for unreachable code
The explanation separates the one-byte int 3 used where no code exists from ud2 marking execution of a path that should be unreachable. Knowing the distinction helps engineers interpret compiler output and failures involving invalid control flow.
- What
- x86 compilers use int 3 for padding where code should not exist and ud2 for paths that should be unreachable.
- How
- The one-byte int 3 avoids execution from the middle of a two-byte ud2; reaching ud2 indicates an unexpected code path.
- Why it matters
- Distinguishing the instructions helps engineers diagnose invalid function pointers, breakpoints, and logic flaws.
Read on devblogs.microsoft.com →
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