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PhotoCraft reimplements Photoshop in Rust with a GPU compositor
PhotoCraft uses a wgpu GPU compositor, copy-on-write tiles and multithreaded filters, and supports layered PSD files. Its architecture and performance choices make the project relevant to engineers building native creative software.
- What
- PhotoCraft is an open-source, clean-room Photoshop reimplementation written in Rust, with support for layered PSD files.
- How
- Its GPU compositor uses wgpu, copy-on-write tiles and multithreaded filters; UI, CLI, JSON control channel and MCP server can drive the same engine.
- Why it matters
- A command-driven engine exposed through several interfaces can support automation and agent integration without changing the editing core.
Read on github.com → Hacker News · 69 commentsLobsters · 17 comments
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