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PSP recompilation runs God of War in browsers at up to 60 fps
The project translates PSP machine code ahead of time to C++, compiles it to WebAssembly, and links a small PSP OS and graphics reimplementation; the listed games run at up to 60 fps. The recompilation pipeline is technically substantial, though its application is game-focused.
- What
- PSP Web Recomp runs PSP games in browsers by recompiling their code to WebAssembly, without an emulator.
- How
- It translates MIPS machine code to C++, links a PSP operating-system and graphics reimplementation, and draws with WebGL2.
- Why it matters
- Its worker-thread graphics path and streamed game data show how legacy software can run in browsers with host-specific components.
Read on github.com → Hacker News · 111 comments
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