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Ai2 replaces priority scheduling with GPU budgets and fair-share allocation
Ai2 replaced a priority-based cluster scheduler with GPU time budgets, hierarchical fair-share allocation, and a time-slicing contract. The design offers practical trade-offs for allocating scarce GPU capacity across distributed training workloads.
- What
- Ai2 replaced its priority-based GPU scheduler with GPU time budgets, hierarchical fair-share allocation and a time-slicing contract.
- How
- The system moves decisions about project GPU allocations from case-by-case operations to a transparent administrative budgeting process.
- Why it matters
- For large clusters with GPU demand exceeding supply, fair-share budgets offer a clearer way to allocate scarce compute than escalating priorities.
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