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Reverse-engineering a spatial audio effect led to HRTF experiments in PipeWire
The author describes experimenting with audio filters and psychoacoustics in PipeWire, then trying head-related transfer functions after an initial HRTF dataset sounded poor. The reverse-engineering process may offer useful DSP ideas, though it is outside the digest’s core engineering beat.
- What
- A Linux project uses PipeWire to investigate a commercial real-time spatial-audio effect.
- How
- After KEMAR sounded too inward, SADIE II's room responses sounded much closer to the remembered effect.
- Why it matters
- Impulse-response tests expose a filter's decay shape and phase delays, letting engineers compare behavior without knowing its internal algorithms.
Read on epestr.com → Hacker News · 36 comments
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