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ReplaySSM speeds hybrid-model decoding with checkpointed state and input buffers

developer.nvidia.com by Michelle Horton 15 min read Editor score 9/10

Preview image for ReplaySSM speeds hybrid-model decoding with checkpointed state and input buffers

ReplaySSM stores a checkpoint plus recent inputs, cutting state-memory traffic roughly in half and speeding decoding kernels 1.46–1.80x; speculative throughput rises 1.85–2.10x. The design targets memory traffic, rollback, and precision trade-offs in hybrid-model serving.

What
ReplaySSM represents SSM state as a checkpoint plus a buffer of recent inputs.
How
It computes outputs from the checkpoint and buffer, writing a new checkpoint when the buffer fills.
Why it matters
Separating output computation from state updates targets state traffic, speculative-decoding rollback, and quantization error accumulation.
read read when full checkpoint buffer outputs
ReplaySSM computes outputs from a checkpoint and input buffer, then updates the checkpoint when the buffer fills. Sketched from the article's own text.

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