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An eBPF GPU-server request loop matched an efficient epoll baseline
The bpf-gpu-server moves TCP handling into eBPF and io_uring so no user thread reads, schedules or sends requests, yet CPU use and latency matched an efficient epoll server. The comparison helps identify when kernel-bypass complexity is unlikely to improve a GPU serving path.
- What
- bpf-gpu-server moves a GPU server's TCP request path into the kernel using eBPF and io_uring, leaving user threads out of individual requests.
- How
- Against a C++ epoll server using the same GPU executor, queue and graphs, CPU use and latency matched the baseline.
- Why it matters
- The comparison cautions that removing user-thread work does not necessarily improve server CPU use or latency.
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